Games (Professional work)
SUPERHOT-- Responsible for designing and building levels. From level layouts on paper to final release. Designing and creating gameplay events (flow, narrative scenes, objectives, enemy placement, animation events) by using scripting/programming knowledge and the game engine tools. Asset placement and dressing of levels in collaboration with the Art team.SUPERHOT VR-- Designing and building levels using VR technologies.
Cracov 1500-- Creating a Music Game for mobile devices in a team of 3 programmers and 2 animators. Responsible for Gameplay Programming and Level Design using Unity3D(not published yet)








Games (Individual projects/prototypes)
Or Not-- Game prototype created for the Gravity Jam in a period of 5 days. It ranked 1st Place based on votes. Its an FPP game with some weird stuff going on :)



2359--Made for the Cyberpunk Game Jam 2014 during the period of 3 days. FPS parkour game with dynamic music and puzzles




Puki-(Download PC build)-- 2D platform puzzle game with manipulation of time.




Games(Team projects/prototypes)
Mimus Dei--Gameplay programmer in a team of 7 people using XNA/C#. This project won first place at the the 6th computer games creation contest at Technical University of Lodz(ZTGK 2014)Factory 59-- Point n click adventure puzzle solving game based on the town I study and live(Lodz/Poland). It was done as a student project for my second year of studies during the period of 3 mounths in a group of 4 people
Responsible for Story ,Programming ,Level Design ,2D Graphics ,Sound
Download PC build